What I did:
For Cholula I was involved from start to finish. We began by sitting down, figuring out how things would be staged. While we discussed, I storyboarded both episodes out on the spot.
I modeled the Sandwich and rigged up the mouth while my talented coworkers rigged up everything else. I made the animatic based on my storyboards.
Finally, I also designed and animated the endcard.
Besides the graphics for "Automatchmaker with Dabby Love" one of the running gags among the three spots was her matchmaker machine making strange noises and displaying some strange UI on the panel. It's extremely subtle to the point that you'll likely only notice it now because I've called it out. Each spot had its own oddity: A loading bar, an 8-bit police chase, and... well the third one's gag was that it didn't actually do anything weird.
Blue Nile 2017
What I did:
My super talented coworker Julie and I worked on this one. While she focused mainly on the titles, I focused on the character design and scenes. While she animated most of the first spot, I animated most of this second one.
What I did:
This spot for Truth was supposed to be parodying something you might see on Vice (which I already find pretty funny as a premise) and I was asked to make something that felt "Urban" as far as the graphics went. This was a project where I was actually given full control over the art direction. I made a custom text-animator for it and grunged up the Truth branding to fit the music selection. Around 1:37 there's a blurred-out shot of the main character and his girlfriend's pants with burned holes in them - all done in post by yours truthly. For the endcard I pitched a roto-wipe off as he walked off camera. Heck, I even make a cameo in the spot working at my desk!
What was this?
Rough Cuts is a pet project we always had kicking around the back burner at The Blank Frame (my company I co-founded) when we wanted to work on something for ourselves. It's a sort of complex idea for a show, but to try and break it down to its core: Rough Cuts is a show about the filmmaking industry that follows some of the cliche people you would expect to meet in that business. But they're all animals.
These two shorts were sort of a "proof of concept" for how the show would eventually look quality-wise (four years later, personal opinion, the quality could stand to increase), as well as an introduction to some of the characters you'd see in the show. The first short features Dusty and Wally, our hero and villain. The second short features Kat, the love interest of Dusty who, as a fox, is not really interested in squirrels. It also features Chewy, whom I've described above.
As I said, these were sort of "proof-of-concept" projects to experiment working with different programs together. The backgrounds were made in Photoshop, the characters were animated with Flash, and it was all put together as a final product using After Effects for camera and lighting. I rigged each of the characters and animated them myself. I also made each of the backgrounds in Photoshop myself.
What is this?
iTey was born from an idea I had one winter about a girl finding a yeti. One doodle led to another, and we decided it would be a wonderful short. So we went to work on it.
The focus of this project was entirely on making something that was, for the most part, stylistically a little different than we normally would make. iTey was also an exercise in figuring out how complex we could get with After effects and 2D Environments (note reflections in the icicles in the cave).
Things to note: All the music was made by me. I'm really proud of it! At the time I don't think the Rubberhose AE plugin existed and if I could go back and do it all over again, the character animation would be so much better.
Flour Sack 2009
What is this?
How old is too old for a piece to be included on your portfolio? This was one of my first finals in college, the traditional Flour Sack animation from 2D Animation 1, and it remains to this day a testament to what I know I can accomplish as an artist. I had the due date wrong, and thought I had 48 hours to finish this entire project. So I finished it in 48 hours. Hand-drawn frame-by-frame on a light table, I will never stop featuring this on my portfolio.
What I did:
Fun fact: I was originally hired at The Onion to produce content for their under-development Snapchat Discover channel, with content from Clickhole and The Onion. It's all un-released content because the Discover channel never got off the ground. That work didn't go to waste though! Most of what we made was templatized and turned into content for Instagram and Instagram Stories.
This is an article from the launch, which coincided with the Olympics in Rio. And here's some praise the entire team recieved from how successful our Instagram has been as a whole!
Here's an example of the Weather template I made. The team making the stories each day would simply need to check off which weather type they were using (Sunny, Partly Cloudy, Rain, Snow, etc.), type the text in a box that automatically sized, and export a single comp. So simple that folks with zero prior After Effects knowledge could do it!
Facebook Live 2017-Present
Here's something fun: Facebook Live. No hear me out, there's so much that can actually be done with it outside of simply making a live video. We made some live videos at work for The Onion, Clickhole, and The AV Club; so I wanted to experiment a little bit at home as well. With the right idea and the right tools, it's easy to set up!